AI Insights · Timothy · April 2023
Top 5 2D Cartoon Games on Android in Europe: Q1 2023 Performance
Explore the performance of the top 5 2D cartoon games on the Android platform in Europe during Q1 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 2D cartoon games on the Android platform in Europe showed notable performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance, backed by data from Sensor Tower.
Coin Master exhibited steady weekly revenue throughout the quarter, peaking at approximately $5.6M in early January and ending March with around $5.3M. Weekly downloads saw a slight increase from 164K at the start of January to 181K by the end of March. The game also maintained a strong engagement, with weekly active users rising from 1.4M in late December to 1.7M by the end of March.
Candy Crush Saga from King saw consistent weekly revenue, starting at around $2.6M at the end of December and peaking at about $3.4M in the last week of March. Weekly downloads fluctuated, with a high of 582K in early January and a lower 328K towards the end of March. Active user numbers remained robust, generally staying above 4.6M throughout the quarter.
Royal Match by Dream Games, Ltd. had a notable increase in weekly revenue, starting at $910K in late December and reaching approximately $1.7M by the end of March. Weekly downloads showed some variability, beginning with 483K and ending at 455K. Active users grew steadily from 3M in late December to over 4.2M by the end of the quarter.
Empires & Puzzles: Match-3 RPG from Small Giant Games experienced varied weekly revenue, starting at $1.2M at the end of December, dipping to around $796K in early January, and peaking again at $1.3M in late March. Weekly downloads were relatively stable, fluctuating between 30K and 63K. Active users remained consistent, generally around 650K throughout the quarter.
Clash of Clans from Supercell saw weekly revenue start at $1.2M in late December, peaking at $1.7M at the end of January, and stabilizing around $910K by the end of March. Downloads varied slightly, with a high of 140K in mid-February and a low of 96K in late March. Active users were consistently high, averaging around 14.5M throughout the quarter.
For more detailed insights and data, visit Sensor Tower.